![]() ![]() Testing modes in studio - This will help you It will show you exactly where you can find issues in the long run. Try running local scripts that take advantage of your already existing systems. ![]() Remote Events - Most exploits will abuse these because not many people know how to properly secure themselves against it.Īnother big thing for you to do it use local scripts in studio and try to exploit your own game. Network Ownership – Movement and projectilesĬlient Server Model – Huge, YOU MUST know this. In order to give your players the best experience you should look into some of the resources I listed below. It’s my belief that it’s the developers responsibility to keep up against exploiters and to make good code to prevent it in the first place. The best way for you to prevent exploits is to learn. If their distance is more than the maximum time that they are allowed to move, either don’t let them interact with anything on the server, or teleport them back (Avoid teleportation unless it’s a huge distance because people will think they’re lagging. ![]() I highly recommend you DONT do that as it will appear that the client is lagging on nearly all actions as the server is now in control of their movements.Ĭonstantly check a players position on a server every time they interact, and on a loop. Roblox by default gives the client complete control over their movements.Įasy but not good for most cases || Set the players network ownership to nil. The most common form of exploting you will run into will be movement exploits. Do not waste your time on client side anti cheats because they aren’t worth your time, unless you know what you’re doing. If the client ever tries to do something vital then validate it on the server. You don’t want to handle important data on the client. Remote Events, make sure they don’t directly set data without certain checks.Make everything on the client Request something from the server. While I won’t give you any scripts I can give you some pointers. ![]()
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